![]() Remember, you do not start with a flashlight. Use the scroll of teleportation to teleport to the station. (Optional): Find a good location to teleport to with the advanced camera console.Ħ. The free staffs/brooms are just decorations or very weak melee weapons.ĥ. (Optional): Bring anything else you think might be useful. All robes and hats/helmets found on the Wizard's ship have the same stats.Ĥ. Make sure you are wearing one of the robes and one of the hats (unless you plan to stealth or use robeless spells). Spend 10 spell points with the spell book.ģ. Choose name, race and appearance with the magic mirror.Ģ. You should also use the advanced camera console to spy on the station before leaving, to see what the crew is up to and find a safe place to teleport in.ġ. Take your time, there's no need to jump in right away. You can even re-learn the spells as often as you'd like as long as you're here. Use the Wizard's Ship you start in to familiarize yourself with the spells before you teleport onto the station. Whatever you do, don't let them touch the clothes. Hurl spells, throw rocks, shout hurtful names at them. Do everything in your power to keep the crew from stripping you naked. Unless you're playing a stealth wizard, keeping your pants on is absolutely vital. The hat and robes you begin with aren't just for style points without them, roughly half of your list of spells become uncastable! If you don't like the classic blue wizard look, the Den has several other equally magical outfits of different appearances that all function identically. The most important part of any respectable wizard is their wizardly outfit. The magic mirror in your bathroom will let you freely change your name, appearance, and most interestingly race, if you want to play as an alien wizard remember that many races have noticeable drawbacks, and aren't considered human by the AI. Upon spawning, you'll be asked to choose a suitably (or unsuitably) wizardy name. Once you leave the Den there's no coming back, so make sure you're prepared! ![]() You also begin with a four-use Scroll of Teleport if you don't take the Teleport spell, this scroll is how you board the station proper. Using the book, you can spend up to 10 spell points on any combination of wizardly magic that you choose. In addition to the various trinkets littering the Den, you begin with a spellbook in your backpack. If you are lucky enough to be chosen to be a wizard, you will spawn in the Wizard's Den, a completely inaccessible ship where you can safely plan your assault on the station. ![]() We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.īut, for you lesser beings, I have archived a list of our most common spells, so as to assist you simpletons in identifying just how skilled and varied our wizards can be. Not even I, the mighty QuarterWizard can guarantee your safety. If you're lucky enough to only have certain members of the crew anger us, like that geneticist who once claimed that us magical folk are merely "products of genetics research", then you're more than likely to survive, assuming you give our wizard the means to escape early on. Well, denizen of the station, it's quite simple really: One or more of your crew has angered our magical Federation, and now you will all pay the price. You may be wondering, "Why, why mighty QuarterWizard, why do you send wizards to the station to destroy us all?" I would like to inform you that I am the noble leader of the Wizards Federation. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. Crew members of SS13, I offer you my sincerest greetings.
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